Created
December 14, 2020 15:46
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auto gen dmp file when crash
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#include <windows.h> | |
#include <tchar.h> | |
#include <dbghelp.h> | |
#include <string> | |
#include "crash_dumper.h" | |
#ifdef UNICODE | |
# define tstring wstring | |
#else | |
# define tstring string | |
#endif | |
#pragma comment(lib, "dbghelp.lib") | |
CrashDumper dumper; | |
// | |
CrashDumper::CrashDumper() | |
{ | |
m_OriginalFilter = SetUnhandledExceptionFilter(ExceptionFilter); | |
} | |
// | |
CrashDumper::~CrashDumper() | |
{ | |
SetUnhandledExceptionFilter(m_OriginalFilter); | |
} | |
// | |
LONG WINAPI CrashDumper::ExceptionFilter(struct _EXCEPTION_POINTERS* ExceptionInfo) | |
{ | |
bool bDumpOK = false; | |
DWORD dwProcess = GetCurrentProcessId(); | |
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcess); | |
if (hProcess != INVALID_HANDLE_VALUE) | |
{ | |
TCHAR szPath[MAX_PATH]; | |
if (GetModuleFileName(NULL, szPath, sizeof(szPath))) | |
{ | |
std::tstring strDumpFileName = szPath; | |
strDumpFileName += TEXT(".dmp"); | |
HANDLE hFile = CreateFile(strDumpFileName.c_str(), FILE_ALL_ACCESS, 0, NULL, CREATE_ALWAYS, NULL, NULL); | |
if (hFile != INVALID_HANDLE_VALUE) | |
{ | |
MINIDUMP_EXCEPTION_INFORMATION exception_information; | |
exception_information.ThreadId = GetCurrentThreadId(); | |
exception_information.ExceptionPointers = ExceptionInfo; | |
exception_information.ClientPointers = TRUE; | |
if (MiniDumpWriteDump(hProcess, dwProcess, hFile, MiniDumpNormal, &exception_information, NULL, NULL)) | |
{ | |
bDumpOK = true; | |
} | |
CloseHandle(hFile); | |
} | |
} | |
CloseHandle(hProcess); | |
} | |
if (bDumpOK) | |
MessageBox(NULL, TEXT("本程序遇到未处理的异常,MiniDump 文件已经生成在程序的运行目录。"), TEXT("提示"), MB_ICONERROR | MB_OK); | |
else | |
MessageBox(NULL, TEXT("本程序遇到未处理的异常,生成 MiniDump 文件失败。"), TEXT("提示"), MB_ICONERROR | MB_OK); | |
return EXCEPTION_EXECUTE_HANDLER; | |
} | |
bool CrashDumper::_PlaceHolder() { return true; } |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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#pragma once | |
#include <windows.h> | |
class CrashDumper | |
{ | |
public: | |
CrashDumper(); | |
~CrashDumper(); | |
static bool _PlaceHolder(); | |
private: | |
LPTOP_LEVEL_EXCEPTION_FILTER m_OriginalFilter; | |
static LONG WINAPI ExceptionFilter(struct _EXCEPTION_POINTERS* ExceptionInfo); | |
}; | |
namespace | |
{ | |
const bool bPlaceHolder = CrashDumper::_PlaceHolder(); | |
} |
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