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A class to read/write mainly integers to a process's memory address.
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using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
public class Memory | |
{ | |
#region WinAPI | |
[DllImport("kernel32.dll")] | |
private static extern IntPtr OpenProcess(uint processAccess, bool bInheritHandle, int processId); | |
#endregion | |
private Process MainProc { get; set; } | |
public Memory(Process proc) | |
{ | |
MainProc = proc; | |
} | |
public MemoryAddress GetAddress(int memAddr) | |
{ | |
return new MemoryAddress(OpenProcess(0x001F0FFF, false, MainProc.Id), (IntPtr)memAddr); | |
} | |
} |
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using System; | |
using System.Runtime.InteropServices; | |
public class MemoryAddress | |
{ | |
#region WinAPI | |
[DllImport("kernel32.dll")] | |
static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, IntPtr lpBuffer, int dwSize, int lpNumberOfBytesRead); | |
[DllImport("kernel32.dll")] | |
static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, IntPtr lpBuffer, int nSize, int lpNumberOfBytesWritten); | |
#endregion | |
public IntPtr Handle { get; set; } | |
public IntPtr Address { get; set; } | |
public MemoryAddress(IntPtr handle, IntPtr address) | |
{ | |
Handle = handle; | |
Address = address; | |
} | |
public T Read<T>() | |
{ | |
T data = default(T); | |
int size = Marshal.SizeOf(typeof(T)); | |
IntPtr memAlloc = Marshal.AllocHGlobal(size); | |
ReadProcessMemory(Handle, Address, memAlloc, size, 0); | |
data = (T)Marshal.PtrToStructure(memAlloc, typeof(T)); | |
Marshal.FreeHGlobal(memAlloc); | |
return data; | |
} | |
public void Write<T>(T input) | |
{ | |
GCHandle memAlloc = GCHandle.Alloc(input, GCHandleType.Pinned); | |
int size = Marshal.SizeOf(input); | |
WriteProcessMemory(Handle, Address, memAlloc.AddrOfPinnedObject(), size, 0); | |
memAlloc.Free(); | |
} | |
} |
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using System; | |
using System.Diagnostics; | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
// Get the process that you want to read/write to | |
Process proc = Process.GetProcessesByName("ac_client")[0]; | |
// Setup the classes accordingly | |
var memory = new Memory(proc); | |
MemoryAddress address = memory.GetAddress(0x4E4DBC); | |
// Read the static address (to get the session's current dynamic address) | |
int playerBase = address.Read<int>(); | |
// The current static address + 0xF4 will get you memory address to the amount of health the player has | |
address = memory.GetAddress(playerBase + 0xF4); | |
int health = address.Read<int>(); | |
// We can display the value (the amount of health they have) | |
Console.WriteLine("The player's health is currently: {0}", health); | |
// We can then change the amount of health to 150 | |
address.Write<int>(150); | |
Console.WriteLine("The player's health was successfully changed to: 150"); | |
Console.ReadLine(); | |
} | |
} |
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