Created
November 23, 2013 14:17
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function Sleep( T ){ | |
var d1 = new Date().getTime(); | |
var d2 = new Date().getTime(); | |
while( d2 < d1+1000*T ){ //T秒待つ | |
d2=new Date().getTime(); | |
} | |
return; | |
}; | |
var Cell = function(){ | |
this.currentState; | |
this.nextState; | |
}; | |
Cell.ALIVE = 1; | |
Cell.DEAD= 0; | |
Cell.prototype = { | |
isAlive: function(){ | |
if(this.currentState == Cell.ALIVE){ | |
return true; | |
}else{ | |
return false; | |
} | |
}, | |
getState: function(){ | |
return this.currentState; | |
}, | |
setState: function(state){ | |
this.currentState = state; | |
}, | |
setNextState: function(state){ | |
this.nextState = state; | |
}, | |
update: function(){ | |
this.currentState = this.nextState; | |
} | |
}; | |
var CellGrid = function(x,y){ | |
this.width = x; | |
this.height = y; | |
this.grid = new Array(); | |
for(var i = 0;i < x;i++){ | |
this.grid.push(new Array()); | |
for(var j = 0;j < y;j++){ | |
this.grid[i].push(new Cell()); | |
} | |
} | |
}; | |
CellGrid.prototype = { | |
load: function(stateArray){ | |
//サイズチェック入れたい | |
for(var i = 0;i < this.width;i++){ | |
for(var j = 0;j < this.height;j++){ | |
this.grid[i][j].setState(stateArray[i][j]); | |
} | |
} | |
console.log(this.toString()); | |
}, | |
toString: function(){ | |
var s = ""; | |
for(var i = 0;i < this.width;i++){ | |
for(var j = 0;j < this.height;j++){ | |
s += (this.grid[i][j].isAlive() ? "*" : " ") + " "; | |
} | |
s += "\n"; | |
} | |
return s; | |
}, | |
get: function(x,y){ | |
return this.grid[x][y]; | |
}, | |
prepareState: function(x,y,state){ | |
this.grid[x][y].setNextState(state); | |
}, | |
scanAll: function(){ | |
for(var i = 0;i < this.width;i++){ | |
for(var j = 0;j < this.height;j++){ | |
var aliveAround = 0; | |
if((i != 0) && (this.grid[i-1][j].isAlive())){ | |
//left | |
aliveAround++; | |
} | |
if((j != 0) && (this.grid[i][j-1].isAlive())){ | |
//top | |
aliveAround++; | |
} | |
if((i != (this.width-1)) && (this.grid[i+1][j].isAlive())){ | |
//Right | |
aliveAround++; | |
} | |
if((j != (this.height-1)) && (this.grid[i][j+1].isAlive())){ | |
//Bottom | |
aliveAround++; | |
} | |
if(this.grid[i][j].isAlive()){ | |
//維持されるかどうか | |
if((aliveAround != 2) && (aliveAround != 3)){ | |
this.prepareState(i,j,Cell.DEAD); | |
} | |
}else{ | |
//生まれるルール | |
if((aliveAround == 2) || (aliveAround == 3)){ | |
this.prepareState(i,j,Cell.ALIVE); | |
} | |
} | |
} | |
} | |
}, | |
updateAll: function(){ | |
for(var i = 0;i < this.width;i++){ | |
for(var j = 0;j < this.height;j++){ | |
this.grid[i][j].update(); | |
} | |
} | |
}, | |
process: function(){ | |
this.scanAll(); | |
this.updateAll(); | |
console.log(this.toString()); | |
}, | |
}; | |
function gameStart(){ | |
var g = new CellGrid(10,10); | |
var state = [ | |
[0,0,1,1,0,0,0,0,1,1], | |
[1,0,1,1,0,0,0,0,1,1], | |
[1,0,1,1,1,1,1,0,1,1], | |
[1,0,1,1,0,0,0,0,1,1], | |
[1,0,1,1,0,1,1,0,1,1], | |
[0,1,0,1,0,0,1,1,1,1], | |
[0,0,0,1,0,0,0,0,1,1], | |
[0,0,0,1,0,1,1,0,1,1], | |
[0,0,1,1,0,0,0,0,1,1], | |
[0,0,1,1,0,0,0,0,1,1] | |
]; | |
g.load(state); | |
for(var i = 0;i < 10;i++){ | |
Sleep(1); | |
g.process(); | |
} | |
} | |
//startボタン | |
$("#start").click(function(){ | |
gameStart(); | |
}); |
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