Created
November 10, 2017 01:50
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definition of scythe game rules, draft1
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//define game | |
win condition: player with most coins | |
player has stats {powers, coins, hearts, mechs, buildings, enlistments} | |
player has x cards, each card with 2 actions {top row action, bottom row action} | |
player move in hex grid | |
player chooses one action card and perform up to two actions | |
nouns: tile, resource, mech, building, coin, power, heart, enlistment | |
verbs: move, build, deploy, upgrade, enlist, | |
top row actions: | |
produce - for each of X+upgrade+windmill tiles, gain 1 resource per worker, windmill acts as worker and tile | |
trade - spend 1 coin, get any two resource of your choosing | |
move/gain | |
bolster | |
bottom row actions: | |
upgrade | |
deploy mech | |
build buildings | |
enlist |
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