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// MIT License | |
// | |
// Copyright (c) 2022 Haï~ (@vr_hai github.com/hai-vr) | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
#if UNITY_EDITOR | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Hai.PropertyFinder.Scripts.Editor | |
{ | |
public class PropertyFinderEditorWindow : EditorWindow | |
{ | |
public GameObject targetObject; | |
private string _search; | |
private Vector2 _scrollPos; | |
private bool _focusNext; | |
private static readonly string[] ColorKeywords = {"color", "colour", "tint"}; | |
private void OnGUI() | |
{ | |
var serializedObject = new SerializedObject(this); | |
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(targetObject))); | |
serializedObject.ApplyModifiedProperties(); | |
var rootObject = targetObject; | |
GUI.SetNextControlName("search"); | |
_search = EditorGUILayout.TextField("Search", _search); | |
if (_focusNext) | |
{ | |
_focusNext = false; | |
EditorGUI.FocusTextInControl("search"); | |
} | |
var hasSearch = !string.IsNullOrEmpty(_search); | |
_scrollPos = GUILayout.BeginScrollView(_scrollPos, GUILayout.Height(Screen.height - EditorGUIUtility.singleLineHeight * 4)); | |
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); | |
if (targetObject == null) | |
{ | |
GUILayout.EndScrollView(); | |
return; | |
} | |
var bindings = AnimationUtility.GetAnimatableBindings(targetObject, rootObject ? rootObject : targetObject); | |
if (hasSearch) | |
{ | |
var matches = bindings.Where(IsMatch).Count(); | |
EditorGUILayout.LabelField($"{matches} result{(matches > 1 ? "s" : "")} ({bindings.Length - matches} hidden)"); | |
} | |
else | |
{ | |
EditorGUILayout.LabelField($"{bindings.Length} result{(bindings.Length > 1 ? "s" : "")}"); | |
} | |
var animatorRootObject = targetObject.GetComponentInParent<Animator>(); | |
var transformPath = AnimationUtility.CalculateTransformPath(targetObject.transform, animatorRootObject == null ? targetObject.transform : animatorRootObject.transform); | |
EditorGUI.BeginDisabledGroup(transformPath.Length == 0); | |
EditorGUILayout.TextField("Path", transformPath); | |
EditorGUI.EndDisabledGroup(); | |
foreach (var typeToBinding in bindings.GroupBy(binding => binding.type)) | |
{ | |
if (hasSearch && !typeToBinding.Any(IsMatch)) continue; | |
GUILayout.BeginVertical("GroupBox"); | |
var targetedType = typeToBinding.Key; | |
EditorGUILayout.BeginHorizontal(); | |
EditorGUILayout.TextField(targetedType.Name, EditorStyles.label); | |
if (typeof(Component).IsAssignableFrom(targetedType)) | |
{ | |
EditorGUILayout.ObjectField(targetObject.GetComponent(targetedType), targetedType); | |
} | |
else if (targetedType == typeof(GameObject)) | |
{ | |
EditorGUILayout.ObjectField(targetObject, typeof(GameObject)); | |
} | |
else | |
{ | |
EditorGUILayout.TextField(targetedType.Name); | |
} | |
EditorGUILayout.EndHorizontal(); | |
foreach (var binding in typeToBinding) | |
{ | |
if (!hasSearch || IsMatch(binding)) | |
{ | |
var property = binding.propertyName; | |
DisplayColor(property, binding, rootObject); | |
EditorGUILayout.BeginHorizontal(); | |
EditorGUILayout.TextField(property); | |
var success = AnimationUtility.GetFloatValue(rootObject, binding, out var floatValue); | |
if (success) | |
{ | |
EditorGUILayout.FloatField(floatValue, GUILayout.Width(50)); | |
} | |
else | |
{ | |
success = AnimationUtility.GetObjectReferenceValue(rootObject, binding, out var objectValue); | |
if (success && objectValue != null && objectValue is Object) | |
{ | |
EditorGUILayout.ObjectField(objectValue, typeof(Object), GUILayout.Width(100)); | |
} | |
} | |
EditorGUILayout.EndHorizontal(); | |
} | |
} | |
GUILayout.EndVertical(); | |
} | |
GUILayout.EndScrollView(); | |
} | |
private void DisplayColor(string property, EditorCurveBinding binding, GameObject rootObject) | |
{ | |
var propertyLowercase = property.ToLowerInvariant(); | |
if (property.EndsWith(".x") && HasColorKeyword(propertyLowercase)) | |
{ | |
var start = property.Substring(0, property.Length - 2); | |
var hasX = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".x", type = binding.type}, out var x); | |
var hasY = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".y", type = binding.type}, out var y); | |
var hasZ = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".z", type = binding.type}, out var z); | |
var hasW = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".w", type = binding.type}, out var w); | |
if (hasX && hasY && hasZ) | |
{ | |
EditorGUILayout.BeginHorizontal(); | |
EditorGUI.BeginDisabledGroup(true); | |
EditorGUILayout.TextField(start); | |
EditorGUI.EndDisabledGroup(); | |
if (hasW) | |
{ | |
EditorGUILayout.ColorField(GUIContent.none, new Color(x, y, z, w), false, true, true, GUILayout.Width(50)); | |
} | |
else | |
{ | |
EditorGUILayout.ColorField(GUIContent.none, new Color(x, y, z), false, false, true, GUILayout.Width(50)); | |
} | |
EditorGUILayout.EndHorizontal(); | |
} | |
} | |
if (property.EndsWith(".r")) | |
{ | |
var start = property.Substring(0, property.Length - 2); | |
var hasR = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".r", type = binding.type}, out var r); | |
var hasG = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".g", type = binding.type}, out var g); | |
var hasB = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".b", type = binding.type}, out var b); | |
var hasA = AnimationUtility.GetFloatValue(rootObject, new EditorCurveBinding {path = binding.path, propertyName = start + ".a", type = binding.type}, out var a); | |
if (hasR && hasG && hasB) | |
{ | |
EditorGUILayout.BeginHorizontal(); | |
EditorGUI.BeginDisabledGroup(true); | |
EditorGUILayout.TextField(start); | |
EditorGUI.EndDisabledGroup(); | |
EditorGUILayout.ColorField(GUIContent.none, hasA ? new Color(r, g, b, a) : new Color(r, g, b), false, hasA, false, GUILayout.Width(50)); | |
EditorGUILayout.EndHorizontal(); | |
} | |
} | |
} | |
private static bool HasColorKeyword(string propertyLowercase) | |
{ | |
return ColorKeywords.Any(keyword => propertyLowercase.Contains(keyword)); | |
} | |
private bool IsMatch(EditorCurveBinding editorCurveBinding) | |
{ | |
var propertyName = editorCurveBinding.propertyName.ToLowerInvariant(); | |
return _search.ToLowerInvariant().Split(' ').All(needle => propertyName.Contains(needle)); | |
} | |
private void UsingTarget(Transform newTarget) | |
{ | |
targetObject = newTarget.gameObject; | |
// var anyRoot = newTarget.GetComponentInParent<Animator>(); | |
// animatorRootObject = anyRoot != null ? anyRoot.gameObject : targetObject; | |
_focusNext = true; | |
} | |
[MenuItem("Window/Haï/PropertyFinder")] | |
public static void ShowWindow() | |
{ | |
Obtain().Show(); | |
} | |
[MenuItem("CONTEXT/Transform/Haï PropertyFinder")] | |
public static void OpenEditor(MenuCommand command) | |
{ | |
var window = Obtain(); | |
window.UsingTarget((Transform) command.context); | |
window.Show(); | |
window.Focus(); | |
} | |
private static PropertyFinderEditorWindow Obtain() | |
{ | |
var editor = GetWindow<PropertyFinderEditorWindow>(false, null, false); | |
editor.titleContent = new GUIContent("PropertyFinder"); | |
return editor; | |
} | |
} | |
} | |
#endif |
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wth
I didn't that was a thing! Thats so useful... i just had a giant dictionary of serialized property matchers 👀
❤️