Created
July 30, 2013 08:51
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Unity C# snippets for Vim Snipmate
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snippet find | |
GameObject.Find("${1}")${2} | |
snippet gc | |
GetComponent<${1}>() | |
snippet ac | |
AddComponent<${1}>() | |
snippet sar | |
SetActiveRecursively(${1:true}) | |
snippet rc | |
[RequireComponent (typeof(${1:AudioSource}))] | |
snippet ee | |
[ExecuteInEditMode] | |
snippet log | |
Debug.Log("${1:msg}"); | |
snippet warn | |
Debug.LogWarning("${1:msg}"); | |
snippet err | |
Debug.LogError("${1:msg}"); | |
snippet inst | |
(${2:GameObject}) GameObject.Instantiate(${1:thing}, Vector3.zero, Quaternion.identity); | |
snippet go | |
GameObject ${1:go} = new GameObject(${2:name}); | |
snippet s2i | |
Convert.ToInt32(${1:string}) | |
snippet s2f | |
float.Parse(${1:string}, CultureInfo.InvariantCulture.NumberFormat) | |
snippet load | |
(${2:GameObject}) Resources.Load("${1:path}") | |
snippet wait | |
yield return new WaitForSeconds(${1:time}) | |
snippet sm | |
SendMessage("${1:message}", ${2:null}, ${3:SendMessageOptions.DontRequireReceiver}) | |
snippet forl | |
foreach (${1:int} ${2:var} in ${3:list}) { | |
${4} | |
} | |
snippet ford | |
foreach (KeyValuePair<${1:int}, ${2:int}> pair in ${3:dict}) { | |
${4} | |
} | |
snippet list | |
List<${1:int}> ${2:var} = new List<$1>(); | |
snippet dict | |
Dictionary<${1:int}, ${2:int}> ${3:var} = new Dictionary<$1, $2>(); | |
snippet sort | |
filtered.Sort( | |
delegate(${1:int} a, $1 b) { | |
return a.CompareTo(b); | |
} | |
); | |
snippet tryget | |
${1:int} ${2:value}; | |
if (${3:dict}.TryGetValue("${4:key}", out $2)) { | |
${5} | |
} |
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