Normal | Long Hair | Other | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | value | name | value | name | value | ||||||||
damping | 0.2 | damping | 0.894 | damping | 0.025 | ||||||||
elasticity | 0.05 | elasticity | 0.1 | elasticity | 0.008 | ||||||||
stiffness | 0.8 | stiffness | 0.783 | stiffness | 0.85 |
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// MIT License | |
// | |
// Copyright (c) 2022 Haï~ (@vr_hai github.com/hai-vr) | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: |
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- name: NHK BS1 | |
type: BS | |
channel: BS15_0 | |
serviceId: 101 | |
- name: NHK BSプレミアム | |
type: BS | |
channel: BS03_1 | |
serviceId: 103 | |
- name: BS日テレ | |
type: BS |
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@echo off | |
rem current character code | |
for /f "usebackq tokens=2 DELIMS=:" %%a in (`chcp`) do @set CHARCODE=%%a | |
chcp 65001 > nul 2>&1 | |
rem unzip folder | |
set FOLDERNAME=unitypackage | |
if exist %FOLDERNAME% (goto FILE_TRUE) else goto FILE_FALSE | |
:FILE_TRUE |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
public class DBController : MonoBehaviour | |
{ | |
public Transform[] Bones; | |
[Range(0f, 1f)] public float Damping, Elasticity, Stiffness, Inert; | |
public float Radius; | |
public AnimationCurve DanpingDistrib, ElasticityDistrib, StiffnessDistrib, InertDistrib, RadiusDistrib; |
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using UnityEngine; | |
using UnityEditor; | |
public class ObjectDeplicate | |
{ | |
[MenuItem("Edit/DummyDeplicate %d", false, -1)] | |
static void CreateEmptyObjec2t() | |
{ | |
foreach (var obj in Selection.objects) | |
{ |
Tested on Ubuntu 16.04 and Windows 10 Redstone 1
Both boxes need to be on the same network (such that multicast packets can be passed between them)
- Setup JACK (easy to do with Cadence)
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各パッチの簡単な説明を記載しておきます。 | |
---------------------------------------------------------------------------------------------------- | |
■ ffmpeg-4.2.2-libavcodec-av-picture-structure.diff | |
---------------------------------------------------------------------------------------------------- | |
[パッチ対象] | |
-> libavcodec/mpegvideo_parser.c |
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using UnityEngine; | |
using System.Collections; | |
public class OverdrawDebugReplacement : MonoBehaviour | |
{ | |
public Shader _OverdrawShader; | |
private Camera _Camera; | |
private bool _SceneFogSettings = false; |
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