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using System.Runtime.CompilerServices; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEngine.Networking; | |
namespace UnityUtilities.Networking.Extensions | |
{ | |
public static class UnityWebRequestExtension | |
{ | |
public static async Task<UnityWebRequest.Result> SendWebRequestAsync(this UnityWebRequest request, CancellationToken ct = default) |
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### "error while evaluating property namespace of task unitylibrary:googleplaygamesmanifest.androidlib:packageReleaseResources' | |
Delete "Assets\Plugins\Android\GooglePlayGamesManifest.androidlib" folder before build (every time) | |
### get your app id from google play console (for leaderboards plugin) | |
- On the left menu, Play Games Services/Setup and management/Configuration (but its only available, if you have done play services setup for this app) | |
### GRADLE ERROR : colliding-attributes | |
- https://gley.gitbook.io/easy-achievements/setup-guide#build | |
### stuck at "building scene 0" |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using Mono.Cecil; | |
using System.IO; | |
class Reflect | |
{ |