Created
July 29, 2020 07:20
-
-
Save DeltaDizzy/5abd4551e2bb28d8a9d141c316103034 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@PART[bluedog_BigG_Cabin]:NEEDS[SnacksStress] | |
{ | |
MODULE | |
{ | |
name = SnacksConverter | |
ConverterName = Stargazing | |
StartActionName = Start Stargazing | |
StopActionName = Stop Stargazing | |
AutoShutdown = false | |
GeneratesHeat = false | |
UseSpecialistBonus = false | |
//At least one crew needs to be in the part to run the converter. | |
minimumCrew = 1 | |
//Connection back home required to receive entertainment. | |
requiresHomeConnection = false | |
//This condition is set whenever the kerbal enters the part and the converter is active, and | |
//when the converter is started. Since it's registered as a SKILL_LOSS_CONDITION, the kerbals will lose their | |
//skills while the converter is running. | |
conditionSummary = Stargazing | |
INPUT_RESOURCE | |
{ | |
ResourceName = ElectricCharge | |
Ratio = 0.05 | |
FlowMode = STAGE_PRIORITY_FLOW | |
} | |
//Works like an INPUT_RESOURCE except: | |
// It applies to individual kerbals. | |
// You can specify an AmountPerDay or AmountPerSecond. | |
ROSTER_INPUT_RESOURCE | |
{ | |
ResourceName = Stress | |
//AmountPerDay will be translated into: AmountPerDay / seconds per homeworld day | |
//This will override AmountPerSecond if it is defined in the node. | |
AmountPerDay = 1.0 | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment