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Working with Cutting edge VR technologies

Daniel John Dobson Daniel-Dobson

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Working with Cutting edge VR technologies
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@krzys-h
krzys-h / SaveRenderTextureToFile.cs
Last active August 25, 2024 19:53
[Unity] Save RenderTexture to image file
using UnityEngine;
using UnityEditor;
public class SaveRenderTextureToFile {
[MenuItem("Assets/Save RenderTexture to file")]
public static void SaveRTToFile()
{
RenderTexture rt = Selection.activeObject as RenderTexture;
RenderTexture.active = rt;
@mattatz
mattatz / SobelFilter.shader
Last active September 27, 2024 07:47
Sobel filter shader for Unity.
Shader "Mattatz/SobelFilter" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_DeltaX ("Delta X", Float) = 0.01
_DeltaY ("Delta Y", Float) = 0.01
}
SubShader {
Tags { "RenderType"="Opaque" }